neural mmo 2
Supplementary Material for Neural MMO 2.0 August 19, 2023 1 Documentation and Intended Uses
Documentation is available at neuralmmo.github.io. Neural MMO 2.0 is a large-scale but computationally efficient environment with a flexible task structure. It is intended to promote agent-based intelligence research in complex, cognitively interesting simulations. The lead author bears all responsibility in case of violation of rights etc, though none such are applicable because Neural MMO 2.0 is a simulated environment, not a real-world dataset. All code, models, and other such artifacts are MIT licensed.
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
Neural MMO 2.0 is a massively multi-agent and multi-task environment for reinforcement learning research. This version features a novel task-system that broadens the range of training settings and poses a new challenge in generalization: evaluation on and against tasks, maps, and opponents never seen during training. Maps are procedurally generated with 128 agents in the standard setting and 1-1024 supported overall. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance, effectively addressing simulation bottlenecks in online training. Enhancements to compatibility enable training with standard reinforcement learning frameworks designed for much simpler environments. Neural MMO 2.0 is free and open-source with comprehensive documentation available at neuralmmo.github.io
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Portugal > Braga > Braga (0.04)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Portugal > Braga > Braga (0.04)
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
Neural MMO 2.0 is a massively multi-agent and multi-task environment for reinforcement learning research. This version features a novel task-system that broadens the range of training settings and poses a new challenge in generalization: evaluation on and against tasks, maps, and opponents never seen during training. Maps are procedurally generated with 128 agents in the standard setting and 1-1024 supported overall. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance, effectively addressing simulation bottlenecks in online training. Enhancements to compatibility enable training with standard reinforcement learning frameworks designed for much simpler environments.
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
Suárez, Joseph, Isola, Phillip, Choe, Kyoung Whan, Bloomin, David, Li, Hao Xiang, Pinnaparaju, Nikhil, Kanna, Nishaanth, Scott, Daniel, Sullivan, Ryan, Shuman, Rose S., de Alcântara, Lucas, Bradley, Herbie, Castricato, Louis, You, Kirsty, Jiang, Yuhao, Li, Qimai, Chen, Jiaxin, Zhu, Xiaolong
Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We challenge researchers to train agents capable of generalizing to tasks, maps, and opponents never seen during training. Neural MMO features procedurally generated maps with 128 agents in the standard setting and support for up to. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance and compatibility with CleanRL. We release the platform as free and open-source software with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Portugal > Braga > Braga (0.04)